Changelog
Release-specific notes for RaiSim. The most recent release is at the top. Each version page summarises the user-visible changes — new features, behaviour changes, and bug fixes — without re-stating commit history.
Versions at a glance
Version |
Headline |
|---|---|
Binary package version update; speed and code-cleanup work in RaiSim; expanded release-validation benchmarks; longer stress and actuated Atlas workloads; granular/deformable/contact diagnostics; mesh/OpenUSD asset pipeline improvements; corrected mesh collision-mode documentation. |
|
Rolling and spinning friction; interactive sim control (pause / step / force / pose); MJCF into an existing world; shader binary cache + parallel prewarming; rayrai out-of-the-box quality; documentation overhaul. |
|
Rayrai becomes the main visual workflow; deformable objects and granular media examples; build / upgrade / Python polish. |
Older releases predate this changelog structure and are not yet documented in this format. See the GitHub release tags for the raw release notes prior to v2.2.0.