RaiSim v2.8.0
|
|
|
|
|
|
|
|
|
|
RaiSim is a cross-platform multi-body physics engine for robotics and AI. The
binary package provides rigid bodies, articulated systems, deformable bodies,
granular particles, rayrai RGB/depth sensor rendering, deterministic CPU ray
sensors for headless use, RaisimServer streaming, and the rayrai OpenGL
visualizer.
If you are new to RaiSim, start with the page that matches your goal:
Goal |
Start here |
|---|---|
Install and run one example |
|
Find the right example target |
|
Visualize a running |
|
Add objects, contacts, sensors, or materials |
World, Objects, Contact and Collision, Sensors, and Material System |
Build examples, run timing examples, or tune a binary package scene |
Feature Map, Build, Test, and Benchmark, Project Layout, and Performance |
Get started
RaiSim C++
- Introduction
- Conventions and Notations
- Determinism
- Math Classes
- Logging System
- World
- World Configuration File
- .rscene File
- OpenUSD Loading
- Raisim Server
- Objects
- Articulated Systems
- Single-Body Objects
- Deformable Objects
- Granular Media
- Contact and Collision
- Collision Detection and Colliders
- Material System
- Height Map
- Constraints
- Tendons
- Ray Test