raisin::Material::UvTransform
struct · #include <rayrai/Material.hpp>
Per-texture UV transform (glTF KHR_texture_transform style).
Public attributes
scaleOffset
cpp
glm::vec4 scaleOffsetscale.xy, offset.zw.
rotation
cpp
float rotationRotation in radians.
authored
cpp
bool authoredOnly authored transforms are used; others fall back to uvScaleOffset / uvRotation.