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raisin::ScopedActiveTexture ​

class · #include <rayrai/GlStateGuard.hpp>

RAII guard for glActiveTexture.

Constructors & destructor ​

ScopedActiveTexture ​

cpp
explicit ScopedActiveTexture(gl::GLenum textureUnit)

Parameters

ParameterDescription
textureUnitTexture unit enum (GL_TEXTURE0 + n).

~ScopedActiveTexture ​

cpp
~ScopedActiveTexture()

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