raisin::ScopedActiveTexture
class · #include <rayrai/GlStateGuard.hpp>
RAII guard for glActiveTexture.
Constructors & destructor
ScopedActiveTexture
cpp
explicit ScopedActiveTexture(gl::GLenum textureUnit)Parameters
| Parameter | Description |
|---|---|
textureUnit | Texture unit enum (GL_TEXTURE0 + n). |
~ScopedActiveTexture
cpp
~ScopedActiveTexture()