raisin::RayraiWindow::StaticSceneLayerCache
struct · #include <rayrai/RayraiWindow.hpp>
Internal: cached render of static scene content reused under dynamic objects.
Public attributes
valid
cpp
bool validInternal: the layer holds a usable image.
key
cpp
uint64_t keyInternal: content key of the layer.
fbo
cpp
unsigned int fboInternal: GL framebuffer.
colorTex
cpp
unsigned int colorTexInternal: GL color texture.
depthTex
cpp
unsigned int depthTexInternal: GL depth texture.
width
cpp
int widthInternal: layer width in pixels.
height
cpp
int heightInternal: layer height in pixels.