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raisin::RayraiWindow::StaticSceneLayerCache ​

struct · #include <rayrai/RayraiWindow.hpp>

Internal: cached render of static scene content reused under dynamic objects.

Public attributes ​

valid ​

cpp
bool valid

Internal: the layer holds a usable image.

key ​

cpp
uint64_t key

Internal: content key of the layer.

fbo ​

cpp
unsigned int fbo

Internal: GL framebuffer.

colorTex ​

cpp
unsigned int colorTex

Internal: GL color texture.

depthTex ​

cpp
unsigned int depthTex

Internal: GL depth texture.

width ​

cpp
int width

Internal: layer width in pixels.

height ​

cpp
int height

Internal: layer height in pixels.

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