raisin::TerrainPatchRegion
struct · #include <rayrai/TerrainPatchLayout.hpp>
One quadtree node of a terrain layout.
Public attributes
key
cpp
WorldCellKey keyNode coordinate at depth (children of k are 2k and 2k+1 per axis).
depth
cpp
unsigned int depthQuadtree depth; 0 is the whole world.
bounds
cpp
WorldCellBounds boundsWorld rectangle covered by the node.