Skip to content

raisin::RenderQualitySettings::FogSettings ​

struct · #include <rayrai/RenderQuality.hpp>

Distance / height / volumetric fog controls.

Public attributes ​

density ​

cpp
float density

Mirrors fogDensity.

colorOverrideEnabled ​

cpp
bool colorOverrideEnabled

Mirrors fogColorOverrideEnabled.

color ​

cpp
glm::vec3 color

Mirrors fogColor.

heightEnabled ​

cpp
bool heightEnabled

Mirrors heightFogEnabled.

heightDensity ​

cpp
float heightDensity

Mirrors heightFogDensity.

heightBaseHeight ​

cpp
float heightBaseHeight

Mirrors heightFogBaseHeight.

heightFalloff ​

cpp
float heightFalloff

Mirrors heightFogFalloff.

volumetricEnabled ​

cpp
bool volumetricEnabled

Mirrors volumetricFogEnabled.

volumetricDensity ​

cpp
float volumetricDensity

Mirrors volumetricFogDensity.

volumetricNoiseScale ​

cpp
float volumetricNoiseScale

Mirrors volumetricFogNoiseScale.

volumetricNoiseStrength ​

cpp
float volumetricNoiseStrength

Mirrors volumetricFogNoiseStrength.

volumetricColor ​

cpp
glm::vec3 volumetricColor

Mirrors volumetricFogColor.

volumetricAnisotropy ​

cpp
float volumetricAnisotropy

Mirrors volumetricFogAnisotropy.

RaiSim — physics for robotics and AI.