raisim::GranularPoolSleepController::WakeSphere
struct · #include <raisim/object/granular/GranularPoolSleepController.hpp>
A region that wakes grains, typically bounding an object entering the pool.
Public attributes
center
cpp
Vec<3> centerCenter in the world frame (m).
radius
cpp
double radiusBounding radius of the incoming object (m), finite and nonnegative.