Skip to content

raisim::rscene::TextureTransform ​

struct · #include <raisim/Rscene.hpp>

A texture's UV transform (scale, offset, rotation in radians).

Public attributes ​

scale ​

cpp
Vec2 scale

offset ​

cpp
Vec2 offset

rotation ​

cpp
double rotation

authored ​

cpp
bool authored

False keeps the renderer's default transform.

RaiSim — physics for robotics and AI.