rayrai_visual_asset_support
Shows visual asset loading on realistic URDF assets with image textures. The example loads the textured ANYmal C URDF and several YCB object URDFs whose OBJ or DAE visual meshes reference texture image files, then renders them in rayrai.
Run:
<raisim-install>/bin/rayrai_visual_asset_support
This example opens an in-process rayrai window and does not require the TCP viewer.
What it demonstrates:
Loading a realistic URDF with visual assets.
Loading textured visual meshes referenced from URDF
visualtags.Keeping visual assets and collision assets separate through URDF
visualandcollisiontags.Rendering image textures from packaged mesh assets such as
rsc/anymal_c/meshes/*.jpgandrsc/ycb/*/google_16k/texture_map.png.Using renderer-facing mesh assets for rayrai while RaiSim continues to use the collision geometry defined by the URDF.