Changelog: v2.0 – v2.3
v2.3.0 (2026-05-28)
Rolling and spinning friction per material pair (opt-in; XML
rolling_friction/spinning_friction).Camera lens model: pinhole or equidistant fisheye with intrinsics (
CameraLens.hpp);Sensor::setAttachmentFrame; depth point clouds use NaN for misses.Visual-only heightmap updates (
updateVisualHeight,updateVisualHeightPatch,setColorPatch).Object::getRenderRevision;DeformableObject::applyRigidTransform;World::loadMjcfFile.Failed CoACD falls back to a convex hull.
Server sim control: pause/resume/step, force, torque, pose and GC requests;
integrateWorldThreadSafe(beforeStep).Server binds to loopback by default; port fallback; UDP discovery beacon.
TCP viewer: sim control, robot inspector, measuring tools, X-ray, standard views, screenshots, weather panel.
rayrai: weather presets, rain/snow, physical sky, clouds, fog volumes.
rayrai post-processing: MSAA, TAA, upscaling, bloom, SSAO, SSR, OIT, auto exposure, tone mapping and many lens/stylized effects.
rayrai lighting: shadow cascades, shadowed point/spot lights, reflection probes, irradiance volumes, decals.
rayrai materials: sheen, anisotropy, transmission, clearcoat, parallax, foliage;
Materialfactories;PbrEnvironment.rayrai: shader binary cache and prewarming, multithreaded offscreen rendering, retuned presets, diagnostics.
Build:
RAISIM_OPENUSD, ARM detection, Windows OpenUSD; docs split into topic pages.
v2.2.0 (2026-05-06)
Deformable objects (XPBD cloth and soft bodies):
addDeformableCloth,addDeformableObject.Granular media (DEM):
addGranularParticles,addGranularBox, emitters, boundaries, coupling with all bodies.ArticulatedSystem::solveIK.Swept CCD for fast primitives (opt-in).
Stable object IDs, collision filter/material setters, single-body snapshot/restore/clone.
World::captureDepthCamera(CPU depth/segmentation).Mesh asset pipeline (
preprocessMesh, OBJ cache,exportMeshAssetsToObj); USD mesh colliders with bundled OpenUSD.MJCF
meshdirand Menagerie models.Faster plane, heightmap-mesh, sphere and Jacobian paths; solver skips zero impulses.
Behaviour change:
VISUALIZERsensor source removed (RGB/depth default toMANUAL);RaisimServer::setMapremoved.Server streams deformables, granular particles and point clouds; protocol 10021 with feature negotiation.
Fixes: material updates, wires removed with objects, relative mesh paths, XML, matrix helpers, ray lists.
rayrai: quality presets, HDR IBL, reflection probes, bloom, SSAO, DOF, extra lights, glTF materials, async mesh loading and readback, instanced LOD.
New asset, USD and rayrai examples; standalone visualizer build.
v2.1.0 (2026-04-26)
CoACD convex decomposition (
MeshCollisionMode::CONVEXIFY,CoacdOptions), default foraddMesh, cached on disk.rayrai PBR shading of glTF/Assimp materials with soft shadows.
rayrai_coacd_mesh_approximationexample.Linux ARM64 rayrai; Linux x86_64/arm64 and Windows packages.
v2.0.1 (2026-04-25)
World::addHeightMapis fast again (bounds and tiles only).Linux/Windows install script updates.
v2.0.0 (2026-02-15)
New built-in collision detection replaces ODE (GJK/EPA, MPR, primitive pairs, mesh and heightmap contacts).
Broadphase choice (SAP, MBP, none) via
setContactSettings/setBroadphaseSettings.Sleeping islands (on by default) with
setSleeping*,wakeObject,isObjectSleeping.integrateNoContactDetection;rayTestLidar; breaking:rayTestdropsclosestOnly.Any Assimp mesh format;
MeshCollisionMode(convex hull default);convexifyCollisionMeshes.CollisionBodyHandlereplacesdGeomID;setCollisionBody*renames; self-collision helpers.Faster bounding boxes, Jacobians, stepping and material lookup.
Fixes: pin-constraint contact indices, capsule tunnelling, mesh/heightmap contact stability,
Ground::setPosition.Behaviour change: contact
erp0.3 → 1.5; XML ground collision group 31 → 63.SpinningLidarsensor;SensorSet; sensor XML references in URDF; depth-camera row and NaN fixes.URDF modules; ordered XML template parameters.
Server: point clouds,
InstancedVisuals::setScale, faster reconnect.lock()/unlock()on world objects; printf-style logging macros.rayrai renderer and
RaisimTcpViewer.System Eigen required; Clang 20; Windows support; Dockerfile.